Anuireans know very little about dwarven religion, including Moradin's Forge. Its churches are confined to the dwarves' fortress-cities, though shrines located throughout dwarf lands provide solace for those who know where to look.
Moradin's Forge also has holdings in Mur-Kilad. High Priest Ruarch believes in converting the dwarves there (and thus saving them) before the overthane Grimm Graybeard's armies kill them. These temples remain well hidden, even more so than most dwarven temples, for the Gorgon wants no independent thought in the lands it controls.
Province | Law | Temple | Guilds | Source | TR/Max | Ruler | Race | Terrain |
Bran's Retreat (4/1) | GG(4) | MF(4) | DW(2) EL(2) |
-- | GG | Dwarf | Hills, Plains |
|
Cliff's Lament (4/1) | GG(4) | MF(4) | DW(2) EL(2) |
-- | 0 / 2 (S) |
GG | Dwarf | Plains |
Land's Victory (3/6) | GG(3) | MF(3) | DW(3) | -- | 0 / 0 (S) |
GG | Dwarf | Plains, Coastal |
Rivenrock (5/4) | GG(5) | MF(5) | ML(3) DW(2) |
-- | GG | Dwarf | High mountains | |
The Promontory (3/6) | GG(3) | MF(3) | DW(3) | -- | 0 / 0 (S) |
GG | Dwarf | High mountains, Plains, Coastal |
Province | Law | Temple | Guilds | Source | TR/Max | Ruler | Race | Terrain |
Crushing Rock (5/4) | Go(3) GoT(2) |
MF(3) HOA(2) |
Go(3) | Go(2) PM(2) |
GoT | Dwarf | High mountains, Plains |
|
Fallen Rock (3/6) | Go(2) GoT(1) |
MF(2) HOA(1) |
Go(1) | Go(3) PM(3) |
GoT | Dwarf | High mountains, Plains |